Nov 09, 2008, 04:37 AM // 04:37
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#1
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Lion's Arch Merchant
Join Date: Jan 2007
Location: Pennsylvania
Profession: E/
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Which would you prefer?
For maxium profit at farming...
Perma Silver Sin
or
600 Monk
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Nov 09, 2008, 05:09 AM // 05:09
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#2
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Academy Page
Join Date: Nov 2008
Location: Dirty South
Profession: D/
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well i believe perma SF will be nerfed soon(hope so) and im pretty sure 600/smite will never be nerfed and they are about equally versatile. O and for the perma silver plan on doing alot of rep point farms since that build needs a variety of pve skills to work best
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Nov 09, 2008, 05:09 AM // 05:09
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#3
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Academy Page
Join Date: Oct 2008
Location: Texas
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Sin is a bit more versatile and kills much faster.
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Nov 09, 2008, 05:14 AM // 05:14
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#4
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Lion's Arch Merchant
Join Date: Jan 2007
Location: Pennsylvania
Profession: E/
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i might just make a mo/me that solo'd underworld because i dont think a permasin can.
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Nov 09, 2008, 05:25 AM // 05:25
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#5
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Wilds Pathfinder
Join Date: Jul 2006
Location: hell
Guild: Do U Trust Anet
Profession: N/Mo
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get 2 acc (gwx2.co.nr)
and make a monk..and a sin
no more nerf on the sin.
well if sin got a nerf I vill make a short guide how to rape the z-chest
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Nov 09, 2008, 05:30 AM // 05:30
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#6
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Academy Page
Join Date: Nov 2008
Location: Dirty South
Profession: D/
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Quote:
Originally Posted by Secksy
Sin is a bit more versatile and kills much faster.
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LOL since when can a perma sin kill an entire mob in seconds...perma sins are pretty slow farmers MOST of the time... also can you name a place, in HM besides UW, that a perma sin can farm that a 600/smite cant?
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Nov 09, 2008, 11:43 AM // 11:43
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#7
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Wilds Pathfinder
Join Date: Jul 2005
Profession: Me/
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Quote:
Originally Posted by Bong Bro Zac
LOL since when can a perma sin kill an entire mob in seconds...perma sins are pretty slow farmers MOST of the time... also can you name a place, in HM besides UW, that a perma sin can farm that a 600/smite cant?
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+1
Too many mobs easily outdamages a 600 monk, it also relies on that everything acctualy DIES, if not -> Energy - 0, Spellbreaker - Gone (unless perma SB, but energy is a prob here).
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Nov 09, 2008, 01:01 PM // 13:01
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#8
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Site Contributor
Join Date: Dec 2006
Location: Martinsburg, WV
Guild: Scions of Carver [SCAR]/Trinity Of The Ascended [ToA]
Profession: W/
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Quote:
Originally Posted by Bong Bro Zac
LOL since when can a perma sin kill an entire mob in seconds...perma sins are pretty slow farmers MOST of the time... also can you name a place, in HM besides UW, that a perma sin can farm that a 600/smite cant?
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Perma sins can farm anywhere there is untargeted enchantment removal. i.e signets, etc.
where
600/smite cant with stand it becuz Spell breaker only last for so long.
and you obviously underestimate the sin, i remember a lot of mobs a sin could kill in seconds or still can. a few example Mindblades in the UW was one but since it was overpowered and to good of a farm it was nerfed, and the vaetirr farm i mentioned in a previous thread that i quoted you on can kill a mob of 24 and a mob of 36 in seconds, and pre-nerf Shadowform you could kill the mob of raptors in seconds there is many others.
600/smite works but by no means is it the fastest. A good team can troll thru alot of things. 600/smite is so popular is becuz its a great way to make money if your good at it. Many dungeons can be ran with 600/smite that have a great turn out at the end if your lucky,
15k a head for CoK *5 = 75k in about 30-45mins worth of time
same goes for SoO,Rragers,Ooze pit, Oola's Lab, and of course CoF but CoF runs are for the weak at heart, those who dont wanna step up to the challenge and be a real 600/smite.
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Nov 09, 2008, 02:04 PM // 14:04
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#9
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Lion's Arch Merchant
Join Date: Jan 2008
Location: Western Mass
Guild: Passionate Kiss of the cats [Kiss]
Profession: W/N
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Make both and see which works better. Im leaning towards the sin side, even with the QQ nerf. Might as well have some fun while your farming...
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Nov 09, 2008, 02:39 PM // 14:39
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#10
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Lion's Arch Merchant
Join Date: Jan 2007
Location: Pennsylvania
Profession: E/
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yeah, i am going to make a 55 for Uw and also gear it for 600 for dungeon farming in EoTN, my sin that i have now, has become my runner I ran people for like 3k, and he can run that passage from Beacon's Perch to Camp Rankor.
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Nov 09, 2008, 04:50 PM // 16:50
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#11
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Jungle Guide
Join Date: Oct 2008
Location: There
Guild: [ToA]
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Assassins will most likely get nerfed in some way,imo make a 600,even though theres quite afew things they cant do.
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Nov 09, 2008, 05:05 PM // 17:05
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#12
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Krytan Explorer
Join Date: Jun 2007
Guild: Gulfstream Owners Club [GS]
Profession: Rt/R
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I doubt SF will be nerfed, most probably they will find a way to nerf the Ele builds abusing it, or maybe add something in UW (like NPCs not giving quests unless 2-or more people are in radar range). Anyway if I have to pick a build, I prefer 600/smite more.
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Nov 09, 2008, 09:40 PM // 21:40
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#13
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Lion's Arch Merchant
Join Date: Oct 2007
Profession: E/Me
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I think you guys are downplaying the biggest difference here......
Perma = 1 person
600/smite = 2 people
The fact that there is even a debate over which is "better" clearly shows that the Sin has a huge advantage......in that its ONLY ONE PERSON.
I have both......as well as ele, rit, necro etc etc etc.....I use my monk to run dungeons, that's it these days. EVERYTHING else almost without exception is better done on a Perma.
If you disagree, feel free to continue sharing half your drops with another player or losing them completely to your smiter hero. 600/smite may be faster, but i wouldn't say it's twice as fast, which it would need to be to even be competition to the Sin.
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Nov 10, 2008, 05:56 AM // 05:56
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#14
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Lion's Arch Merchant
Join Date: Jan 2007
Location: Pennsylvania
Profession: E/
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Well im not even just saying a 600/smite im talking about the monk in general, whether its 55 or 600
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Nov 10, 2008, 05:59 AM // 05:59
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#15
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Forge Runner
Join Date: Mar 2006
Profession: N/
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600monk cuz its fun to meet new ppl durin ur farms
(nice ppl anyways...teh cof crowd seems much nicer than teh uw crowd)
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